Rules and Regulations
Welcome to Pentachess! We hope you enjoy your stay! Below are the rules of the game.
Objective
The goal of Pentachess is to checkmate the opponent's king. This means that you have put the king in check (danger), such that there is no legal move for the opponent to play that gets their king out of check.
Setup
The game is played on a 90-cell board consisting of 3 decagon rings, with 10, 30, and 50 cells in the inner, centre, and outer decagons, respectively. Each player has 18 pieces, each of which is one of 7 piece types.
Turns
Both players alternate turns moving one piece per turn.
Time Control
Each game may be set up with an optional timer that decrements while it is a player's turn. The timer pauses once it is no longer that player's turn. If the timer runs out, that player loses.
Win Conditions
- Checkmate: Described in the Objective above.
- Resignation: The opponent resigns.
- Timer reaches 0: The opponent runs out of time.
Draw Conditions
- Stalemate: A player's king is not in check but the player has no legal move.
- Insufficient material: Neither player has the necessary pieces to checkmate.
- Threefold repetition: The same position occurs three times in a game.
- Agreed upon draw: One player offers a draw, and the other accepts.
- The 50-move rule: There are no captures and no pawn moves within 50 consecutive moves by each side.
Movement
The rules of movement may be seen for each piece in the next section. For each piece except the pawn, a move includes possible capture. For the pawn and Berolina pawn, the two are different. Just a few notes to properly understand all the notation:
- Orange Cell Highlight: The currently selected cell.
- Blue/Red Cell Highlight: Available cell to go to. Blue is for a move without capture. Red is for capture of an opponent's piece.
- Grey Outlines: Cells that would normally be available to go to, but not in the current scenario, as it would put (or keep) the king in danger.
- Red/Yellow Cell Outlines: Indicates the cell which the corresponding rule refers to.
Pawn (CW/CCW)
The pawn has three types of action: move, capture, and promotion. Each pawn is marked for direction, either clockwise or counterclockwise.

Berolina pawn (CW/CCW)
Similar to the pawn but with reversed move and capture. It is also marked for clockwise or counterclockwise direction. It cannot, however, move two cells forward on its first move.

Knight
The knight is pretty straightforward, just one rule.

Bishop
The bishop has three types of move; two are simple, and one is tricky.

Rook
The rook is not too difficult, just two types of move.

Queen
The queen's move is simple to understand, assuming you have an understanding of the bishop and rook.

King
Make sure to defend this piece at all costs! Just one rule.
